Infinite Q Hecarim Guide - The Whirlwind Reaper of ARAM Mayhem
Hecarim ARAM Mayhem Infinite Q Guide: Achieve infinite Q casting through multiple augment combinations thanks to his Q's low cooldown. This guide covers four infinite Q methods and recommended augment picks.
Infinite Q Hecarim, the Whirlwind Reaper of ARAM Mayhem
In ARAM Mayhem,
Hecarim can achieve the infinite Q playstyle through specific augment combinations thanks to his Q ability "Rampage" and its low cooldown, becoming a whirlwind reaper in team fights. Many players know that Mystic Punch and Ethereal Weapon are the classic infinite Q combo, but these two augments are hard to get at the same time — you always seem to be missing one. Don't worry — this guide breaks down four augment methods to achieve infinite Q, plus recommended supporting augments by rarity, so you can become the ultimate whirlwind reaper in ARAM.
Three Infinite Q Methods
Method 1: Ultimate Awakening (Easiest)
The first method is the easiest: just pick up Ultimate Awakening, and after casting your ultimate you gain 300+ ability haste for 15 seconds, enabling infinite Q. With a 20-second ultimate cooldown, the 15-second infinite Q window is more than enough to finish a team fight.
| Augment | Rarity | Effect |
|---|---|---|
| Ultimate Awakening | Prismatic | Gain 300 base ability haste for 15 seconds after casting your ultimate |
Ultimate Awakening's 300 ability haste takes effect immediately after ulting in a team fight, allowing you to go all out for 15 seconds
Method 2: Infernal Conduit
The second method is to pick up Infernal Conduit. As long as you activate your W and damage two or more enemy champions, you can achieve infinite Q. Infernal Conduit's burn effect continuously reduces base ability cooldowns, and W's area damage can burn multiple targets simultaneously — a perfect synergy.
| Augment | Rarity | Effect |
|---|---|---|
| Infernal Conduit | Prismatic | Apply burn to enemies; the burn effect reduces base ability cooldowns |
Method 3: CDR Stacking
The third method is through stacking cooldown reduction (CDR). Picking up Infinite Recursion lets you continuously stack ability haste, or picking up Shrink Engine lets you stack ability haste through kills. If you get both, the stacking becomes absolutely insane.
| Augment | Rarity | Effect |
|---|---|---|
| Infinite Recursion | Prismatic | Gain 60 base ability haste; each kill grants an additional +3 ability haste (stacks permanently) |
| Shrink Engine | Gold | Gain 10 ability haste per kill participation (stacks permanently) |
If you get both stacking augments, you get stronger with every kill — late game Q has almost zero cooldown
Classic Combo: Mystic Punch + Ethereal Weapon
Of course, the most classic infinite Q combo is still Mystic Punch plus Ethereal Weapon. Ethereal Weapon makes abilities apply on-hit effects, and Mystic Punch makes on-hit effects reduce ability cooldowns — when combined, every Q hit reduces its own cooldown, creating a perfect infinite loop. The only problem is that it's very hard to get both augments at the same time.
| Augment | Rarity | Effect |
|---|---|---|
| Mystic Punch | Prismatic | On-hit effects reduce base ability cooldowns by 1.25 seconds |
| Ethereal Weapon | Gold | Abilities apply on-hit effects |
Recommended Augment Picks
Beyond the core infinite Q augments, here are the recommended supporting augments sorted by rarity:
Silver Augments
| Augment | Recommendation Reason |
|---|---|
| Spin To Win | Hecarim's Q counts as a spin ability, gaining 30 ability haste + 30% damage increase |
| Weighted Popoffs | Hitting enemies with abilities grants "Popoff" stacks, reducing non-ultimate ability cooldowns |
| Speed Demon | Ability damage grants 350 movement speed; Hecarim's passive converts movement speed to attack damage |
| Purist - Caster | Gain CDR and convert attack speed to ability haste, further reducing Q cooldown |
Gold Augments
| Augment | Recommendation Reason |
|---|---|
| Vampirism | Gain 30% omnivamp; frequent Q hits on multiple targets provide sustained healing |
| Critical Healing | Healing and shields can critically strike; gain critical strike chance |
| Get Excited! | Gain movement speed and attack speed after kill participation, synergizing with Hecarim's passive |
| Rabble Rousing | Abilities restore health; frequent Q casts maintain sustain |
| Bread And Butter | Q gains 100/200 ability haste, directly boosting Q cooldown reduction |
Prismatic Augments
| Augment | Recommendation Reason |
|---|---|
| Giant Slayer | Shrink in size + gain movement speed; deal bonus damage to enemies larger than you |
| Final Form | Gain shield + omnivamp + movement speed after casting ultimate; max out team fight buffs |
| Back To Basics | Safe fallback: seal your ultimate in exchange for 35% ability damage + 70 ability haste |
Gameplay Tips
Always take **Ghost** as your summoner spell! Hecarim's passive converts movement speed into bonus attack damage, so the movement speed from Ghost makes your charges hit much harder.
Before engaging, stack up **three Q charges** first (Q stacks bonus damage on hit) — charge in with full stacks to turn the fight around for your team!